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Aurora Glass

Design system reference · Design system · Tokens · Documentation

The glass system this site is built on, documented as a live reference: four elevation levels, the token layer behind them, and every control in working order.

Starting prototype…

Try this

  • Flip between dark and light — the whole token ramp resolves, including shadows.
  • Change the device frame to see how density and layout respond.
  • Open the dialog, the sheet, and the toast to check the feedback layer.

What it demonstrates

  • Theme and device frame drive the token layer directly — nothing is a screenshot.
  • Four glass elevations, each with the specular top edge that does most of the work.
  • Spec annotations sit next to the components they describe, for handoff.
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Let's build something clear

Open to lead and senior product design roles. If you're building something operationally complex, I'd like to hear about it — email is fastest.

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